'Aveyond' Review (PC) |
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| Submitted by thankeeka on May 4, 2006 - 8:02am. | Testosterone Zone | ||
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Ah, 2D sprites in a RPG…how I've missed you so! That sentence isn't dripping with sarcasm either, because old school sprite based RPGs are my bread and butter. Final Fantasy III, Chrono Trigger, Secrets of Evermore, the Lunar series…yadda yadda yadda. I could go on and on about my favorite genre. Now comes Aveyond for the PC, and while it isn't on the same caliber as those beloved games I just listed, it does have an old school charm about it that helps it overcome some of the downfalls.
Aveyond – a sequel to the game Ahriman's Prophecy – starts off on a hilltop as two opposing forces battle each other. A priestess, having been defeated, sends a butterfly off to go and find the chosen one. The butterfly flies great miles until it finds you – a young girl named Rhen – and then transports you to the priestess so that you can help her. After you gather the priestess and bring her back to your village, it becomes all too clear she knows your father. But what secrets lay there? Meanwhile, the evil Ahriman is plotting to get the priestess, as he has plans for conquest she can't interfere with. After our priestess heals up, she temporarily gives her ring to Rhen for safekeeping, a slave trader captures her (mistaking her for the priestess he came to get), and so Rhen is shipped across the world where she is forced into slavery for three months. However, it isn't long before you are discovering your powers, freeing yourself from the bonds of slavery, and striking out to complete your destiny. The main story of Aveyond involves this quest as you trounce about the world, gathering certain individuals for a certain rite, as you attempt to destroy Ahriman once and for all. Though this is the main quest, there are also little side quests to simply complete to complete them, because some really don't offer you anything for your troubles, unlike some RPGs that will reward you a gift or something for your troubles. For instance, a witch has a young girl captured, and she can't escape without her ruby red slippers. Well, once you manage to find who has the slippers and manage to procure them, you return them to the girl and then…POOF!…she disappears with nary a thank you gift being mentioned. Now, some will give you presents for your trouble, so it all just depends really.
GAMEPLAY Like old school RPGs, the characters are diverse and nobody can do everything, so it really becomes a balancing game of partly who you like and partly who can do the best job for you. Rhen attacks with swords and has various magical/sword attacks partially dependent on whether she has any of the special swords, Lars is offensive magic, Dameon has healing and defensive spells, Elini performs powerful creature summons, etc. One thing different about Aveyond is that it incorporates the ability to see your monsters so there are no random encounters like in the Final Fantasy series. It is much more like the Lunar games, as you can see where your enemies are, and if you so choose, you can try to run around them instead of fighting. The problem is the hampering ability of this system, as if you hit one creature, you don't battle it's preset number of characters (such as one spider representing three spiders) but rather all you see on the screen. So if you are trying to dodge around three flying birds and you hit one, you instantly do battle with all three instead of just a group that one is attached to. This also means you can't pick them off one by one easily, as sometimes even monsters off the screen will be registered and you'll have to attack them. There are two main faults of Aveyond that hamper the enjoyment factor to a degree: the uneven balance and walking around with no sense of what to do next. I've already mentioned an instance regarding how it can be frustrating to figure out what to do next, and it carries over to every corner of the game. You are supposed to go save these druids to complete your quests, and they are stationed at various temples and such throughout the game, but there is no clear cut way to go about saving them as you don't really know which one should be your first, second, etc. As for the uneven balance, the battle areas can have drastic jumps between difficulty extremes, as one area can be filled with easily dispatched enemies that don't do a lot of damage, while just one screen over can lead to instant death. For instance, I was leveling up through this area to earn some money, I find a giant tree community, head down one hole and instantly saw these frog like creatures. Since the areas are in such a close proximity, you'd assume they would be on the same difficulty level, but these monsters hit me for over a 1000 hit points at a whack!
Though the problem is pretty severe early on, it does slowly seep into the subconscious as you gradually just let go of your frustrations and accept it for how it is. As soon as you get your first party of four well-equipped characters, you should be dealing with the issue by then. GRAPHICS The environments are nicely stylized in their sprites as the scenery changes from snowy fields of the North to the dark of the vampire ridden town to the tree top houses that would make any Ewok proud. So while you may be running around with no sense of where to go, you'll at least be running through some interesting environments, which have a nice and popping color palette so everything is typically upbeat with little in the way of drab, muted colors. There isn't much in the way of animation, as the only things that move are typically your characters (about two or three frames of animation) and some animated bits in the environment, but overall it is lacking. For example, battles could be more engaging had battle animations been included, but typically it is just a character quickly flashing white to signify they are attacking, and then a number value appearing over who they attacked to show how much damage they did.
I actually thought my speakers were broken, because nothing that should generally produce noise was doing so, and I thought they had gone kaput. Given the indie nature of this game and how one woman essentially did it all, I can look past this to a degree, but it did affect my enjoyment. Editor's Note: Apparently the music problem wasn't that of the game but rather my media player (Windows Media Player 10) as it does have a soundtrack that plays during the game. CLOSING COMMENTS
For what it is, it is an enjoyable game that will appeal to the old school RPG fans out there. It isn't the greatest, and it doesn’t evolve the genre, but it did leave me wanting to play the first game in the series. With a reported 50+ hours of gameplay and 60+ quests, there is certainly a lot in this game to keep you busy. Download a trial --- Purchase the game now!
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