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Rosethorn’s Ramblings: Site Update

Welcome back again.  As you can see, we are starting to populate the site with new content.  There are few new writers and contributors waiting in the wings with new content.  If you are interested

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Rosethorn’s Ramblings: Site Update, GaMExpo, Nerdvana Con, Life Updates

What to Watch: You Tube

Top 5 YouTube video’s of the past week (with one blast from the past). Each week, on Tuesday, I am going to post 5 videos I think are worth watching on YouTube.  I’d love to hear what you

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What to Watch: You Tube

Rosethorn’s Ramblings: Welcome Bac

Welcome back to Killer Betties! It’s been over three years since I’ve made a post, but I am back. Before I get to what I’ve been doing for three years, I want to talk first about The

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Rosethorn’s Ramblings: Welcome Back, TWD, The Bar, and Other Random Thoughts

Football Manager 2017 Review

Football Manager 2017 is a football management simulation video game for the PC developed by Sports Interactive and published by Sega. Gameplay: In terms of gameplay, it is really fun. You can create

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Football Manager 2017 Review

Volunteers Wanted

Killer Betties is going through some growing pains and we need more bodies (and pens) to keep up with it. If you have any interest in writing video game reviews, previews, interviews or editorials, p

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Volunteers Wanted

Amanda Rose – The Game of Time Review

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by on June 7, 2011 at 8:14 am

Amanda Rose – The Game of Time is a hidden object adventure initially set in the modern day, but which involves a bit of time travel, as the title suggests. The gameplay is fairly good, but there’s some issues with the storytelling, both in the way its presented and in its confusing path.

The story begins with Amanda Rose’s father leaving after an urgent call from Arizona. The next morning, she receives a package from her father saying to disregard the call she’s, about to get about him going down in a plane crash, and to get on a plane herself and travel to Arizona to retrieve an object. After this point, things get a little confusing. It appears she goes back in time, but in a latter scene, she’s back in the present (which we assume because of the plane in the scene, which didn’t exist during the time she went back to). But in reality, she’s still in the past and the plane is never really explained. The way the story is being told is frustrating as well. It’s in comic book style pictures, with some subtitles, but it’s a slow telling with minor animations in some of the pictures. The story can also be read in the journal, but even that doesn’t clear up the inconsistency in the time travel storytelling.

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Psych – the Game in Development

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by on June 2, 2011 at 2:48 pm

Based on the popular crime show on USA, Legacy Games announced an agreement with Universal Partnerships and NBCUniversal to produce a casual game. Pscyh is about a faux psychic crime detective – that is, he fakes it. What he really is, it turns out, is super observant. This will make a good transition to a hidden object game, since that is all about paying attention to surroudings and seeing the clues others miss. Here’s the important parts of the press release:

“Legacy Interactive is thrilled to be collaborating again with NBCUniversal,” said Ariella Lehrer, President and CEO of Legacy Interactive. “Psych is the perfect TV license for the light adventure game customer, given how its protagonist, Shawn Spencer, uses observational skills to solve crimes. Imagine the opportunities for hidden object game play. Plus, the show has such a great, fun vibe!”

“Humor, mystery, and co-operation are fantastic elements to work into a casual game design, and Psych is chock full of these attributes,” said Bill Kispert, Vice President & General Manager, Digital Platforms, Universal Partnerships & Licensing. “We are excited to bring clever, new cases to Psych fans online, and to partner again with Legacy Interactive with a leading TV brand.”

Psych blends light adventure gameplay with challenging hidden object searches, as players take on the role of Shawn Spencer, who consults with the local police department to solve crimes as a would-be psychic while actually using his heightened observational skills. The game consists of two all-new episodic cases to solve with a cast of quirky witnesses and suspects and no shortage of witty banter between Shawn and best friend Gus. While exploring the beautiful Santa Barbara locales, players must collect inventory items, play mini-games to find previously undetected evidence, solve clever puzzles, and help Shawn and Gus talk their way into and out of trouble. Players must stay alert and watch for clues only an expertly trained investigator, or perhaps even a real psychic, would be able to see in order to uncover the truth.

Sounds exciting!

Twilight Zone on the Way for PC and Mac (do do do do, do do do do)

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by on June 2, 2011 at 1:55 pm

Legacy Interactive, a leading casual game developer and publisher, announced just a few minutes ago that they will be producing a game based on the popular science fiction television show The Twilight Zone. Legacy has signed an agreement with CBS and the game is currently scheduled to be released in the first quarter of 2012. It will be available to PC and Mac users. This should come as no surprise, since Legacy continues to turn TV shows into casual games, with previous titles based on House, M.D., Ghost Whisperer, Criminal Minds, Psych and Murder, She Wrote.

“Legacy Interactive is thrilled to be collaborating with CBS Consumer Products and developer Spark Plug Games on this amazing franchise,” said Ariella Lehrer, President and CEO of Legacy Interactive.  “Who doesn’t remember episodes like ‘Time Enough at Last’ or ‘Nightmare at 20,000 Feet’? Beloved by baby boomers worldwide, Legacy hopes to bring the same chilling intelligence, social relevance, and supernatural themes to our Twilight Zone video game.”

In Groundhog Day fashion, The Twilight Zone’s story will revolve around an actor who becomes trapped in a TV show he can’t escape. He has to uncover his role in each storyline before he can move on. This title will be an adventure style game with hidden object gameplay.

While I’m definitely a fan of Twilight Zone, I have a beef to air. There is an episode called ‘A Little Peace and Quiet’ that I saw when I was much younger and I have never been able to get it out of my head. Spoilers ahead, so if you haven’t seen it yet and don’t want it ruined, step back from this post.

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Midnight Mysteries: Devil on the Mississippi Review

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by on June 2, 2011 at 1:15 pm

Midnight Mysteries: Devil on the Mississippi is the latest Midnight Mysteries title to be released. It’s a hidden object adventure title that looks at famous historical authors and uses their literature and their real lives, along with some literary license, to craft a mystery around their life and death. Devil on the Mississippi uses Mark Twain (aka Samuel Clemens), William Shakespeare and Christopher Marlowe as its inspiration. The game is a lot of fun, although not quite reaching the stellar caliber that Midnight Mysteries: Salem Witch Trials did.

The story begins with Mark Twain, who goes by Samuel Clemens almost the entire game, since this isn’t about his pen name, but his real life, appearing to the player and asking for help. He’s being chased by some evil presence. After serving Mr. Clemens some tea, we are whisked off to a world inhabited only by ghosts, some who were real and some who were fictional creations. The story really revolves around Clemens’ claim that Shakespeare did not write his own works, and of course, there’s some deals with the devil involved in the whole conspiracy. However, the entire game does not take place on the Mississippi, as the title might mislead players to believe. Instead, in addition to looking around Clemens’ own life, we travel back to Shakespeare’s life as well, searching for proof that Shakespeare did not write the plays he’s credited with. There is a lot of truth and fact dispersed among the game, but it’s so mixed up with the fictional bits, it can be hard to determine what is true and what isn’t. For example, Samuel Clemens did, in fact, outlive most of his family. But one of his daughters was still alive when he succumbed, surviving him by more than fifty years.

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Hidden Mysteries: Notre Dame – Secrets of Paris Review

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by on May 31, 2011 at 10:23 pm

Hidden Mysteries: Notre Dame – Secrets of Paris is a hidden object title that allows players to explore Notre Dame while solving a mystery. The art style is nice and the hidden object aspect is well done, if not terribly challenging. There are several puzzles, none of which offer any sort of impediment to completing the game, since they fall in the easy category. The story is fine, although there are a couple elements that aren’t explained well and the twist, which we didn’t see coming, is a bit far-fetched for what the game was originally set up to be.

The story begins at Notre Dame, as the clergyman who is assigned to walk the rounds discovers that the most valuable treasure the church holds, the Crown of Thorns, has gone missing. He calls in the police and the player steps in as a female detective who is glad to have the cover of night because she has some unorthodox investigative techniques. We suppose this to mean that she sorts through piles of junk strewn about Notre Dame (a very unlikely scenario in itself) to find clues and solve puzzles, since there wasn’t actually anything interesting about her investigation, other than her illegal breaking and entering techniques, which could also be what she meant. The story jumps the shark about halfway in. We’re going along, discovering other missing artifacts and inching closer to finding clues to the burgler when we encounter a ghost. Yup! A ghost. We didn’t see it coming and if you play before you read this, you won’t either. If you read this first, sorry about the spoiler. The story ends up being about the supernatural and a thief whose motive isn’t all that suspect, when you get right down to it.

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Echoes of Sorrow Review

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by on May 28, 2011 at 4:44 am

Echoes of Sorrow is a good hidden object title. It has an interesting story with a couple of twists and turns we didn’t see coming, although it ends abruptly, a trend we’re seeing more and more of that needs to end. We’d like to see developers at least put The End at the end of a game so we know it’s coming. That’s not too much ask for. The hidden object aspect is fun, although very easy. Even with it’s simplicity, no one squeamish or underage should probably play it – the story is very dark.

Through an accident, a woman finds herself in the hospital. She’s in a deep sleep she can’t escape until she unlocks her memories, which involve the deaths of people very close to her. She finally figures out what tires all the deaths together and is able to escape her dream and confront the killer. All along the way, we were intrigued and couldn’t wait to see what piece of the puzzle would unravel next. When we learned her relationship to the killer, it was both surprising and fulfilling. We just wish the ending had a little more meat to it – ending the story abruptly and sending us back to the title screen was a let down. It wasn’t a ‘to be continued’ ending, though, so the story was finished and for that, we were grateful.

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Sims Medieval – Introducing Lady Rose

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by on May 27, 2011 at 11:48 pm
Instead of writing a review of Sims Medieval, which we all know would be great since it’s a fantastic game, we decided to tell our story in pictures. Meet Lady Rose, the monarch of Rosethornia. Benevolent or mean? She’s not sure yet. But let’s follow along on her journey to find out where it goes and who she ends up being.
*NOTE* You can click on the images below and pull up a larger size to scroll through the story.
Lady Rose Thorn has just arrived in her new kingdom, Rosethornia. Her first orders of the day are to explore her kingdom and learn about her people, but she must also look the part and she spends some time becoming the person her people expect.

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Faded Reality Review

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by on May 25, 2011 at 9:38 pm

Faded Reality is a hidden object title that is really confusing. The story isn’t developed very well or told in a way that makes sense, and it ends up abruptly. The hidden object aspect is good, but very simplistic. It has a unique feature that gives it an innovative twist, but doesn’t really elevate the game.  And the mini-games, for the most part, are tedious. It’s not a great game, but it could have been.

The story involves a woman who recently had a cornea transplant, giving her back her vision. Along with the new sight, she also sees visions – of the past and – maybe the future? It was hard to understand what was going on beyond the initial concept. The story was told in a sentence or two every new scene and most of those sentences were pretty nonsensical. She was travelling from location to location – places she saw in her vision – trailing behind a murderer killing people who seemed to have something odd about them. It ends quite suddenly and without any explanation or resolution to the story. We suppose it’s a cliffhanger, but we honestly couldn’t care less to learn what happens next, so they didn’t succeed in keeping the story entertaining enough to want to play another round.

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The Secret Legacy: A Kate Brooks Adventure Review

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by on May 25, 2011 at 4:55 am

The Secret Legacy: A Kate Brooks Adventure is probably one of the worst hidden object games we’ve seen in a while. The problems are numerous and the story is almost irrelevant. The hidden object aspect lacks the most important part of a game – fun. There are technical issues and, even mixing up the variety of gameplay and the elements that actually would have set this title apart, the execution is unsuccessful. There is one shining spot, but unfortunately, it has nothing to do with the game itself – and that’s the side story told by ancient Egyptian tablets.

The story begins soon after the death of Kate’s grandmother. It looked like an accident, but through the course of Kate’s investigation, she discovers her grandmother was murdered. Searching further, we discover letters from Kate’s grandmother and clues into her research, as she apparently knew she was going to be killed. Who the murderer ends up being and how the game concludes is a huge disappointment all around. There is a side story involving a pharaoh, an arranged marriage and a slave that is compelling and an entire game could be made off that story – it would drive a game well. This story is told only when a player finds one of the eight tablets hidden in certain scenes. This story is the only thing about the game that makes it playable – it’s fascinating.

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Gameloft CFO Ignoring and Insulting Key Demographic?

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by on May 23, 2011 at 5:02 pm

According to Industrygamers.com, the following quote was attributed to the CFO of Gameloft,  Alexandre de Rochefort:

“Zynga has made it very clear that their typical client is a female, 40 years old, staying at home in the mid-West,” Rochefort added. “Gameloft has not sold a single game to this kind of client in the last 11 years.”

This quote may be taken out of context, but let’s pretend for a minute that not only did Rochefort say it, but he meant it. This is very short sighted (considering I am pretty close to 40, female, staying at home with my kids and until last year, lived in the midwest.) I’m part of the core gaming market but I’m a different part of that market – the one that went from hardcore to casual gaming. I’ll probably go back to hardcore gaming once my kids are older, but anyone with small kids knows how hard it is to get into any kind of game they can’t walk away from easily – and this is part of the reason why casual gaming, and Facebook games in particular, appeals to the market Rochefort is so quick to discount. This group of players isn’t going to go away – as long as there are mothers staying home with their kids, there will be mothers who are bored and looking for something to pass the time.

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