'Assassin's Creed' Review (Xbox 360) |
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| Submitted by thankeeka on November 27, 2007 - 12:39pm. | Exclusive Game Review | ||
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THE STORY SO FAR Assassin’s Creed is a double-sided story that takes place in the present, but is very much affected by the past. You play as a young man who finds himself waking up within some strange device, which moments earlier had you believing you were an assassin during the Crusades. The people keeping you captive tell you that the reason people know how to mate, for one thing, is because of genetic memory that is passed on from one generation to the next. It turns out that within you lies a great secret, which could possibly change the world. Will you be able to discover the secret, and is there any chance of escape? I actually found myself playing to experience the story in the present more than anything else, even though there isn’t much time actually spent during this element. I’m a huge fan of Lost, and there was just something about the scientific mystery that reminded me of that excellent series. Though the present story was the reason I continued on, the past story was pretty good as well, featuring plenty of historic references given a fictional slant. The story also tackles religion and secret societies very well, and does a good job of presenting historical ideas in a way much like The Da Vinci Code – it’s obviously a work of fiction, but presented in such a way that it could be real. Though you wouldn’t think a game about the past and present could possibly come together and blend so well when the topics and settings are so greatly different, by the time everything is said and done a really excellent tale has been told, which manages to go from one extreme to the next, and takes the story to places you probably won’t expect. And after seeing how the game ends, I can only hope the story of Altair continues. GAMEPLAY You start off by getting missions, which have you traveling around and being tasked with killing a select group of nine men. Until you’ve visited one of the major cities for the first time, you’ll have to manually leave your base and make your way by horseback to the city’s gates, traversing many obstacles and dodging many guards who stand in your way. Once you’ve made it to the city of your hit, you’ll then make your way to the Assassin’s local branch, who will then give you a little info on your target.
The Intel gathering isn’t too hard of a task, as the acts involved include things like sitting on a nearby bench and pushing a button, pummeling someone when they are alone, or walking up behind someone and holding down a button when they don’t have their head turned to discover what you are doing. As for helping the assassins out for info, we actually didn’t like these moments all that much, and so we never did them to get our required three pieces of Intel. Once you’ve been cleared to take the target out, you’ll then rush over to where they are at, experience an in-game cutscene showing these villains as the plights on society that they are, and then once those scenes have ended it’s up to you how to proceed. Do you attack right away or do you wait for your moment? Though you’re killing people over and over as your final task, not every one of them will go down the same way; some you can walk right up to while others you might have to chase through the city first. Continue On Page Two
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